- for c := 0 to aModel.numVertices - 1 do with aModel.Vertices[c] do begin
- if BoneID > -1 then begin
- Matrix := aModel.Joints[BoneID].AbsoluteMatrix;
- MatrixInverseTranslate(Matrix,Position);
- MatrixInverseRotate(Matrix,Position);
- end;
- end;
Problem mit gl3dsModerator: DGL-Team
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