- FTex.Bind;
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(-1+v,-1,0);
- glTexCoord2f(0,1); glVertex3f(-1+v,1,0);
- glTexCoord2f(1,1); glVertex3f(1+v,1,0);
- glTexCoord2f(1,0); glVertex3f(1+v,-1,0);
- glEnd;
ANFÄNGER: TexturLoaderModerator: DGL-Team
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