- procedure glInit();
- begin
- glEnable(GL_TEXTURE_2D);
- glShadeModel(GL_SMOOTH);
- glClearColor(0.0, 0.0, 0.0, 0.5);
- glClearDepth(1.0);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- glClearColor(0,0,0,0);
- glOrtho(0,640,0,480, 0,128);//<===Dieses dingens
- sorgt doch für die 2d perspektive, oder??
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.1);
- texload;
- end;