- glEnable(GL_COLOR_MATERIAL);
- glColor4f(1.0,1.0,1.0,1.0);
- //Fenster selbst zeichnen
- texture[8].Bind;
- glBegin(GL_QUADS);
- glTexCoord2i(0,0); glVertex2i(x,y);
- glTexCoord2i(0,1); glVertex2i(x,(y+512));
- glTexCoord2i(1,1); glVertex2i((x+512),(y+512));
- glTexCoord2i(1,0); glVertex2i((x+512),y);
- glEnd;
- //Überschrift ausgeben
- glColor3f(0.0,0.0,0.0);
- glRasterPos2i(x+35,y+60);
- PrintText(Ueberschrift,FontBase2);
- glColor3f(1.0,1.0,1.0);