- if keys[VK_UP] then fwdVel:=0.2*ElapsedTime;
- if keys[VK_DOWN] then fwdVel:=-0.2*ElapsedTime;
- if keys[VK_LEFT] then yaw:=0.8*ElapsedTime;
- if keys[VK_RIGHT] then yaw:=-0.8*ElapsedTime;
- if keys[VK_PRIOR] then pitch:=0.8*ElapsedTime; // page up
- if keys[VK_NEXT]then pitch:=-0.8*ElapsedTime; // page down