Is it posible to turn a collision object thing on and off? i.e say u have a map where in a sequence a hole gets blown in the wall by a tank on the other side (so u char can progress through the level) the the wall that was once visible would be "turned off" and collision for it would also need to be turned off. But its best if the collision area isn't destroyed, for example. Say a tunnel caves in. To begin with the area where rubble will fall will have a collision area but it would be off. then when the tunnel colapses the collision area would need to be on.
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