- noselfShadow
- noshadows
- deform sprite
- translucent
- discrete
- nonsolid
- noimpact
- {
- blend add
- map textures/particles/bfgballsac.tga
- rotate time * .2
- zeroClamp
- }
- {
- blend add
- map textures/particles/bfgballsac.tga
- rotate time * -.1
- zeroClamp
- }
Doom3 - Shaders (Materials)Moderator: DGL-Team
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