- // Ragdoll
- MatRagDoll := NewtonMaterialCreateGroupID(NewtonWorld);
- NewtonMaterialSetDefaultElasticity(NewtonWorld, MatWorld, MatRagDoll, 0.3);
- NewtonMaterialSetDefaultFriction(NewtonWorld, MatWorld, MatRagDoll, 1.1, 0.7);
glNewtonRagDoll + glNewtonScene3DSModerator: DGL-Team
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