- //invert rotation
- GLfloat HV; //contains the value of one of the swapping values
- HV = matrix._1D[1];
- matrix._1D[1] = matrix._1D[4];
- matrix._1D[4] = HV;
- HV = matrix._1D[2];
- matrix._1D[2] = matrix._1D[8];
- matrix._1D[8] = HV;
- HV = matrix._1D[6];
- matrix._1D[6] = matrix._1D[9];
- matrix._1D[9] = HV;