- //invert rotation
 - GLfloat HV; //contains the value of one of the swapping values
 - HV = matrix._1D[1];
 - matrix._1D[1] = matrix._1D[4];
 - matrix._1D[4] = HV;
 - HV = matrix._1D[2];
 - matrix._1D[2] = matrix._1D[8];
 - matrix._1D[8] = HV;
 - HV = matrix._1D[6];
 - matrix._1D[6] = matrix._1D[9];
 - matrix._1D[9] = HV;
 
