- //Matrix für Starres Achsensystem
- m[0][0] := 1;
- m[1][1] := 1;
- m[2][2] := 1;
- m[3][3] := 1;
- m[3][2] := -130;
- glLoadMatrixf(@m);
- glBegin(GL_Lines);
- glColor3f(1,0,0);glVertex3f(-1,-1,0);glVertex3f(-1,1,0);
- glColor3f(1,0,0);glVertex3f(-1,-1,0);glVertex3f(1,-1,0);
- glEnd;