- glMatrixMode(GL_MODELVIEW);
- [...]
- /*
- * Viewport 1
- */
- glLoadIdentity();
- gluLookAt(...);
- /*
- * Szene Rendern
- */
- ...
- [...]
- /*
- * Viewport 2
- */
- glLoadIdentity();
- gluLookAt(...);
- /*
- * Szene Rendern
- */
- ...
- /*
- * usw.
- */
Kamerabewegung in ViewportModerator: DGL-Team
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