- //2D - glOrtho --->
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glViewport(0,0,Resolution_W,Resolution_H);
- glOrtho(0,Resolution_W,0,Resolution_H,-100,100);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- Hud.Draw;