- uniform sampler2D texture0;
- void main(void) {
- gl_FrontColor = gl_Color;
- vec4 val = texture2D(texture0, vec2(0, 0));
- vec4 x;
- x.x = val.r;
- x.y = val.g;
- x.z = val.b;
- x.w = 1.0;
- gl_Position = gl_ModelViewProjectionMatrix * (x * gl_Vertex);
- }
Texturzugriff im VertexshaderModerator: DGL-Team
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