- glBindTexture(GL_TEXTURE_2D, TexID[1]); //Stein Textur
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(-1, 1, 0);
- glTexCoord2f(0,1); glVertex3f(-1,-1, 0);
- glTexCoord2f(1,1); glVertex3f( 1,-1, 0);
- glTexCoord2f(1,0); glVertex3f( 1, 1, 0);
- glEnd;
- glBindTexture(GL_TEXTURE_2D, TexID[3]); //DGL Textur
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(-1, 1, 0.001);
- glTexCoord2f(0,1); glVertex3f(-1,-1, 0.001);
- glTexCoord2f(1,1); glVertex3f( 1,-1, 0.001);
- glTexCoord2f(1,0); glVertex3f( 1, 1, 0.001);
- glEnd;
- glBlendFunc(GL_ZERO,GL_SRC_COLOR);