- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glViewPort(0, 0, GLForm.ClientWidth, GLForm.ClientHeight);
- gluPerspective(60, GLForm.ClientWidth/GLForm.ClientHeight, 1, 256);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);