- glBindTexture(GL_TEXTURE_2D, TexID[1]);
- tex := IMG_Load(Pchar(path + IntToStr(number2) + '.JPG'));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, tex^.w, tex^.h,0, GL_RGB, GL_UNSIGNED_BYTE, tex^.pixels);
- SDL_FreeSurface(tex);