- const
- SpAmb : Array [0..3] of glFloat = (0.2, 0.2, 0.2, 1.0);
- SpDif : Array [0..3] of glFloat = (1.0, 1.0, 1.0, 1.0);
- ...
- glMaterialfv(gl_FRONT_AND_BACK, GL_AMBIENT, @spAmb);
- glMaterialfv(gl_FRONT_AND_BACK, GL_DIFFUSE, @spDif);
- glColor3i(0,255,0);
- gluSphere(Kugel,1e5,24,12);