- heightmap = IMG_Load("heightmap.jpg");
- glGenTextures(1, &TextureID);
- glBindTexture(GL_TEXTURE_2D, TextureID);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, heightmap->w, heightmap->h, 0, GL_RGB, GL_UNSIGNED_BYTE, heightmap->pixels);
- SDL_FreeSurface(heightmap);
HeightmapsModerator: DGL-Team
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