- if (RectTwister.y < RectPlayer.y + RectPlayer.h &&
- RectTwister.y + RectTwister.h > RectPlayer.y &&
- RectTwister.x < RectPlayer.x + RectPlayer.w &&
- RectTwister.x + RectTwiter.w > RectPlayer.x)
- {
- // Anweisung
- }
Einfache 2D KollisionModerator: DGL-Team
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