- SDL_Surface *bitmap = IMG_Load(filename);
- SDL_Surface *conv = SDL_CreateRGBSurface(
- SDL_SWSURFACE, bitmap->w, bitmap->h, 32,
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
- SDL_BlitSurface(bitmap, 0, conv, 0);
Probleme mit Texturen und SDL mit C++Moderator: DGL-Team
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