- glEnable(GL_TEXTURE_2D);
- texture1:=auxDIBImageLoadA('granit.bmp');
- glGenTextures(1,tex);
- glBindTexture(GL_TEXTURE_2D,tex);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D,0,3,texture1^.sizeX,texture1^.sizeY,
- 0,GL_RGB,GL_UNSIGNED_BYTE,texture1^.data);
- glBindTexture(GL_TEXTURE_2D,tex);
- //////////////////