- // In orthagonale (2D) Ansicht wechseln
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glOrtho(0,640,480,0, -1,1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
- glLineWidth(1);
- glBegin(GL_LINES);
- glcolor3f(0,1,0);
- glVertex2f(0,0);
- glVertex2f(0,1);
- glVertex2f(1,1);
- glVertex2f(1,0);
- glEnd();