- gltranslatef(0.0,0.0,-5.0);
- glBegin(QL_QUADS);
- glColor3f(1.0,0.0,0.0); glVertex3f(-1.0, 1.0, 0.0);
- glColor3f(0.0,1.0,0.0); glVertex3f( 1.0, 1.0, 0.0);
- glColor3f(0.0,0.0,1.0); glVertex3f( 1.0,-1.0, 0.0);
- glColor3f(1.0,0.0,1.0); glVertex3f(-1.0,-1.0, 0.0);
- glEnd;