- atm_r := atm_r + 0.001;
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity;
- glTranslatef(-atm_r,0,0);
- glMatrixMode(gl_MODELVIEW);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity;
- glTranslatef(atm_r,0,0);
- glMatrixMode(gl_MODELVIEW);
Textur MatrixModerator: DGL-Team
|