- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(0, 0);
- glTexCoord2f(0,-1); glVertex2f(0, ClientHeight);
- glTexCoord2f(1,-1); glVertex2f(ClientWidth, ClientHeight);
- glTexCoord2f(1, 0); glVertex2f(ClientWidth, 0);
- glEnd;
glBmp und hässliche TexturenModerator: DGL-Team
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