- GL.Begin(BeginMode.Triangles);
- for (int j = 0; j < Triangles.Count(); j++)
- {
- GL.Normal3(Triangles[j].Normal.X, vs.Triangles[j].Normal.Y, vs.Triangles[j].Normal.Z);
- GL.Vertex3(Triangles[j].A.drawVector().X, Triangles[j].A.drawVector().Y, Triangles[j].A.drawVector().Z);
- GL.Vertex3(Triangles[j].B.drawVector().X, Triangles[j].B.drawVector().Y, Triangles[j].B.drawVector().Z);
- GL.Vertex3(Triangles[j].C.drawVector().X, Triangles[j].C.drawVector().Y, Triangles[j].C.drawVector().Z);
- }
- GL.End();