- const float[4] GLConvert() const pure {
- const float r = this.r <= 1.0 ? this.r : this.r / 255.0;
- const float g = this.g <= 1.0 ? this.g : this.g / 255.0;
- const float b = this.b <= 1.0 ? this.b : this.b / 255.0;
- const float alpha = this.alpha <= 1.0 ? this.alpha : this.alpha / 255.0;
- return [r, g, b, alpha];
- }