- glGenTextures(1, &Texture[i].Tex);
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Texture[i].Tex);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, temp->w, temp->h, 0, GL_BGR, GL_UNSIGNED_BYTE, temp->pixels);