- FirstElement(BorderData())
- glEnable_(#GL_BLEND)
- gldisable_(#GL_DEPTH_TEST)
- glBlendFunc_(#GL_SRC_ALPHA,#GL_ONE)
- glBegin_(#GL_POLYGON)
- glColor4f_(0.1, 0.1, 1.0,0.28)
- glVertex2f_(BorderData()\lat, BorderData()\lon)
- While NextElement(BorderData())
- glVertex2f_(BorderData()\lat, BorderData()\lon)
- Wend
- glEnd_()
- gldisable_(#GL_BLEND)
- glEnable_(#GL_DEPTH_TEST)