- glNewList ( 1, GL_COMPILE );
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(Displaywindow.w-200, Displaywindow.h, 0);
- glTexCoord2f(1,0); glVertex3f(Displaywindow.w, Displaywindow.h, 0);
- glTexCoord2f(1,1); glVertex3f(Displaywindow.w, Displaywindow.h-200, 0);
- glTexCoord2f(0,1); glVertex3f(Displaywindow.w-200, Displaywindow.h-200, 0);
- glEnd;
- glEndList(); //So ziemlich die einfachst mögliche Liste