- var
- scene1: TBaseRender;
- //Init
- scene1 := TGlRender.Create(nil);
- scene1.AddModel();
- scene1.Models[0].LoadFromFile('hog2.txt');
- scene1.UpdateTextures;
- scene1.Init;
- //Render
- Scene1.AdvanceAnimation;
- Scene1.Render;
- //Close
- scene1.Free;
3D Model einbindenModerator: DGL-Team
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