- glPushMatrix;
- glrotatef(18,1,0,0);
- glrotatef(sonrot,0,1,0);
- //quader
- glBindTexture(GL_TEXTURE_2D,tex2);
- glEnable(GL_TEXTURE_2D);
- drawquads;
- glDisable(GL_TEXTURE_2D);
- glPopMatrix;
- //Platte
- glBindTexture(GL_TEXTURE_2D,tex1);
- glEnable(GL_TEXTURE_2D);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity;
- glTranslatef(x,0,0);
- glMatrixMode(GL_MODELVIEW);
- glTranslatef(3,0,0);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0); glVertex3f(-1,-1, 1);
- glTexCoord2f(0,1); glVertex3f( -1,1, 1);
- glTexCoord2f(1,1); glVertex3f( 1,1, 1);
- glTexCoord2f(1,0); glVertex3f( 1,-1, 1);
- glEnd();
- glDisable(GL_TEXTURE_2D);