- FDC:=CreateCompatibleDC(0);
- Base:=glGenLists(256);
- Font:=CreateFont(-12,30,0,0,FW_NORMAL,0,0,0,ANSI_CHARSET,OUT_TT_PRECIS,CLIP_DEFAULT_PRECIS,ANTIALIASED_QUALITY,FF_DONTCARE or DEFAULT_PITCH,'ARIAL');
- SelectObject(FDC,Font);
- wglUseFontOutlines(FDC,0,255,Base,0.01,0.02,WGL_FONT_POLYGONS,nil);