- glGenTextures(1, @L_BG);
- glBindTexture(GL_TEXTURE_2D, L_BG);
- //Filter setzen
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //Texturdaten in den Grafikkartenspeicher schieben
- glTexImage2D(GL_TEXTURE_2D, 0, 3, bg.Width, bg.Height, 0, GL_BGR, GL_UNSIGNED_BYTE, bg.ScanLine[bg.Height-1]);
- bg.Free;