- // von rechts
- LightPositions[0][0] = model->BBox->Max.x * 10.0f;
- LightPositions[0][1] = model->BBox->Center.y;
- LightPositions[0][2] = model->BBox->Center.z;
- // von vorne
- LightPositions[1][0] = model->BBox->Center.x;
- LightPositions[1][1] = model->BBox->Center.y;
- LightPositions[1][2] = model->BBox->Min.z * 10.0f;
- // von hinten
- LightPositions[2][0] = model->BBox->Center.x;
- LightPositions[2][1] = model->BBox->Center.y;
- LightPositions[2][2] = model->BBox->Max.z * 10.0f;
- // von links
- LightPositions[3][0] = model->BBox->Min.x * 10.0f;
- LightPositions[3][1] = model->BBox->Center.y;
- LightPositions[3][2] = model->BBox->Center.z;