- #include <GL/glext.h>
- #include <windows.h>
- PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
- PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB = NULL;
- Karusell::Karusell()
- {
- //initialisiere Multitexturing
- glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2iARBPROC) wglGetProcAddress("glMultiTexCoord2iARB");
- glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB")
- ...
- }
- void Karusell::draw()
- {
- ...
- glActiveTextureARB(GL_TEXTURE1);