- glBegin(GL_Quads);
- glcolor3f(1,1,1); glVertex3f(-2,-1, 0); //Frontalebene, weiss
- glcolor3f(1,1,1); glVertex3f( 2,-1, 0);
- glcolor3f(1,1,1); glVertex3f( 2, 3, 0);
- glcolor3f(1,1,1); glvertex3f(-2, 3, 0);
- glcolor3f(1,1,0); glVertex3f( 2, 3,-4); //Hinterebene, gelb
- glcolor3f(1,1,0); glVertex3f( 6, 3,-4);
- glcolor3f(1,1,0); glVertex3f( 6,-1,-4);
- glcolor3f(1,1,0); glvertex3f( 2,-1,-4);
- glcolor3f(0,1,1); glVertex3f( 2,-1, 0); //rechte Ebene, hellblau
- glcolor3f(0,1,1); glVertex3f( 6,-1,-4);
- glcolor3f(0,1,1); glVertex3f( 6, 3,-4);
- glcolor3f(0,1,1); glvertex3f( 2, 3, 0);
- glcolor3f(0,1,0); glVertex3f(-2, 3, 0); //linke Ebene, grün
- glcolor3f(0,1,0); glVertex3f( 2, 3,-4);
- glcolor3f(0,1,0); glVertex3f( 2,-1,-4);
- glcolor3f(0,1,0); glvertex3f(-2,-1, 0);
- glcolor3f(1,1,1); glVertex3f(-2, 3, 0); //Deckebene, Skihimmel(Blauübergang)
- glcolor3f(0,1,1); glVertex3f( 2, 3, 0);
- glcolor3f(0,1,1); glVertex3f( 6, 3,-4);
- glcolor3f(0,0,1); glvertex3f( 2, 3,-4);
- glcolor3f(0,1,0); glVertex3f(-2,-1, 0); //Bodenebene, lila-grün
- glcolor3f(1,0,1); glVertex3f( 2,-1,-4);
- glcolor3f(0,1,0); glVertex3f( 6,-1,-4);
- glcolor3f(1,0,1); glvertex3f( 2,-1, 0);
- glEnd;