- var
- quadratic: PGLUQuadric;
- // Initialisierung
- quadratic := gluNewQuadric;
- gluQuadricTexture(quadratic, True);
- // Rendern der Kugel
- glBindTexture(GL_TEXTURE_2D, ea);
- //glColor3f(1,1,1);
- gluSphere(quadratic,1,40,40);
Problem beim texturieren einer KugelModerator: DGL-Team
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