- glBegin(GL_QUADS);
- glTexCoord2f( (float) pos_x1 / tex_size_x, (1.0f )- (float) pos_y1 / tex_size_y); glVertex3f(pos_x1, (screen.client_size_y) - pos_y1, 0); //Left upper corner
- glTexCoord2f( (float) pos_x2 / tex_size_x, (1.0f )- (float) pos_y2 / tex_size_y); glVertex3f(pos_x2, (screen.client_size_y) - pos_y2, 0); //right upper corner
- glTexCoord2f( (float) pos_x3 / tex_size_x, (1.0f )- (float) pos_y3 / tex_size_y); glVertex3f(pos_x3, (screen.client_size_y) - pos_y3, 0); //right lower corner
- glTexCoord2f( (float) pos_x4 / tex_size_x, (1.0f )- (float) pos_y4 / tex_size_y); glVertex3f(pos_x4, (screen.client_size_y) - pos_y4, 0); //left lower corner
- glEnd();