- glBegin(GL_QUADS); // Start Drawing Quads
- glVertex3f(-1.0f, 1.0f, 0.0f); // Left And Up 1 Unit (Top Left)
- glVertex3f( 1.0f, 1.0f, 0.0f); // Right And Up 1 Unit (Top Right)
- glVertex3f( 1.0f,-1.0f, 0.0f); // Right And Down One Unit (Bottom Right)
- glVertex3f(-1.0f,-1.0f, 0.0f); // Left And Down One Unit (Bottom Left)
- glEnd(); // Done Drawing A Quad