- for i := 0 to NumMaterials-1 do
- begin
- glBindTexture(GL_TEXTURE_2D, Material[i].TextureId);
- f:=Material[i].FirstField;
- while assigned(f) do
- begin
- if f.visible then f.Draw;
- f:=f.NextField;
- end;
- end;
Grosses Schachbrett-spielfeldModerator: DGL-Team
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