- glBindBufferARB(GL_ARRAY_BUFFER, VBO_Vertices);
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER, VBO_Triangles);
- glEnableClientState(GL_INDEX_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2,GL_FLOAT, SizeOf(TVBO_T2F_V3F_Vertex),Pointer(0));
- glVertexPointer(3,GL_FLOAT, SizeOf(TVBO_T2F_V3F_Vertex), Pointer(8));
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawElements(GL_TRIANGLES, Anzahl, GL_UNSIGNED_INT, nil);