- GLfloat light_position[] = { 10.0, 40.0, 200.0, 0.0 };
- GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f};
- GLfloat ambientLight[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat diffuseLight[] = { 1.0,1.0,1.0,1.0};
- glLightfv(GL_LIGHT0, GL_AMBIENT,ambientLight);
- glLightfv(GL_LIGHT0, GL_DIFFUSE,diffuseLight);
- glLightfv(GL_LIGHT0,GL_SPECULAR,specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);