- varying vec3 Vertex2Light;
- void main(void)
- {
- gl_Position = ftransform();
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[1] = gl_MultiTexCoord1;
- Vertex2Light = vec3(gl_LightSource[0].position) - vec3(gl_ModelViewMatrix * gl_Vertex);
- }
bump shaderModerator: DGL-Team
|