- var posx,posz:glfloat;//Koordinaten der Kamera(posy ist immer 0)
 - const Quadrat1 = 3;//Namensstack Nr.3
 - Procedure Quadrat;
 - begin
 - glbegin(GL_POLYGON);
 - glcolor3f(0.5,0.5,0.5);
 - glvertex3f(0,0,0);
 - glvertex3f(0,1,0);
 - glvertex3f(1,1,0);
 - glvertex3f(1,0,0);
 - glend;
 - end;
 - {...}
 - //In der draw-Prozedur:
 - glloadname(Quadrat1);
 - Quadrat;
 
