Registriert: Di Jul 01, 2003 18:59 Beiträge: 887 Wohnort: (The Netherlands)
Programmiersprache: fpc/delphi/java/c#
- who maintains glbmp.pas?
- I want to leave my own texture loading unit and i thought of changing to glbmp. But it does not load tga files correctly. Where can i get the latest version? Where do i submit changes to glbmp? I want to take the tga part of my textures unit to glbmp.
-Also glbmp does not use streaming?
-What is the overhead of using the delphi graphics unit?
Registriert: Mo Sep 23, 2002 19:27 Beiträge: 5812
Programmiersprache: C++
glBmp.pas was made by Jason Allen (as far as I remember), but it seems that he has dissapeared. Neither his homepage is working, nor does he reply to E-Mails (Phobeus tried to contact him concerning the usage of glBmp.pas in our SDK and he didn't replay). So I guess it's totally abandoned now.
As for the delphi graphics unit (you mean that one from Lischke, do you?), it's not that easy to use that for loading textures, as it's avery huge unit with many
features.
But I suggest you use either LossyEx's glBitmap.pas, which is kind of like glBmp.pas with more advanced, or you use the textures.pas.
Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast
Du darfst keine neuen Themen in diesem Forum erstellen. Du darfst keine Antworten zu Themen in diesem Forum erstellen. Du darfst deine Beiträge in diesem Forum nicht ändern. Du darfst deine Beiträge in diesem Forum nicht löschen. Du darfst keine Dateianhänge in diesem Forum erstellen.