- int w = FrMain->ClientWidth;
- int h = FrMain->ClientHeight;
- glViewport( 0, 0, w, h );
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if(!ortho) {glDepthRange(0,10000); gluPerspective( pangle , (double)w / max( (double)h, 1.0 ), 1.0, 1000.0 );}
- if(ortho) glOrtho((-dimmax/sf)*sx,(dimmax/sf)*sx, (-dimmax/sf)*sy, (dimmax/sf)*sy, -10000, 10000);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;