- // In die orthagonale Ansicht wechseln
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glOrtho(0, 640, 480, 0, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity;
- // 2D-Element zeichnen
- glBindTexture(GL_TEXTURE_2D, SymbTex);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex3f(0, 0, 0);
- glTexCoord2f(1, 0); glVertex3f(640, 0, 0);
- glTexCoord2f(1,-1); glVertex3f(640, 64, 0);
- glTexCoord2f(0,-1); glVertex3f(0, 64, 0);
- glEnd;