- <xddata>
- <header>
- <version> 1.0</version>
- <typ>takmesh</typ>
- </header>
- <type>
- <objdata>
- <objcount typ='integer' count='1'/>
- </objdata>
- <vector>
- <x typ='float' count='1'/>
- <y typ='float' count='1'/>
- <z typ='float' count='1'/>
- </vector>
- <faces>
- <numverts typ='longword' count='1'/>
- <smooth typ='boolean' count='1'/>
- <normal typ='vector' count='1'/>
- <vertex typ='vector' count='-1'/>
- </faces>
- <mesh>
- <name typ='string' count='1'/>
- <numfaces typ='longword' count='1'/>
- <numverts typ='longword' count='1'/>
- <hasFaceUV typ='boolean' count='1'/>
- <face typ='faces' count='-1'/>
- </mesh>
- </type>
- <data>
- <objdata objcount='25' />
- <mesh name='Cube.004' numfaces='6' numverts='24' hasFaceUV='0'>
- <face numverts='4' smooth='0'>
- <normal x='0.0' y='0.0' z='1.0'/>
- <vertex x='-1.19999909' y='0.0' z='1.299999'/>
- <vertex x='-1.19999909' y='-0.09999993' z='1.299999'/>
- <vertex x='1.299999' y='-0.09999993' z='1.299999'/>
- <vertex x='1.299999' y='0.0' z='1.299999'/>
- </face>
- <face numverts='4' smooth='0'>
- <normal x='0.0' y='0.0' z='-1.0'/>
- <vertex x='-1.19999909' y='0.0' z='-1.299999'/>
- <vertex x='1.299999' y='0.0' z='-1.299999'/>
- <vertex x='1.299999' y='-0.09999993' z='-1.299999'/>
- <vertex x='-1.19999909' y='-0.09999993' z='-1.299999'/>
- </face>
- ...